APGA Section 12 : Instruments of Gaming Destruction or Forfeiture
Act
Summary
Section 12 of The Andhra Pradesh Gaming Act, 1974, addresses the handling of gaming instruments found in public areas. Upon conviction under Section 9, the magistrate may order the destruction or forfeiture of seized gaming instruments. Additionally, any seized birds or animals are to be sold, with proceeds and any seized money forfeited. This section ensures strict measures against illegal gaming activities.
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Explanation using Example
Example 1: Illegal Card Game in a Public Park
Introduction: A group of individuals is caught playing a high-stakes card game in a public park in Hyderabad. The police seize the playing cards and cash involved in the game.
Application: Under Section 12 of The Andhra Pradesh Gaming Act, 1974, upon conviction under Section 9, the magistrate has the authority to order the destruction or forfeiture of all gaming instruments seized. In this case, the playing cards are considered instruments of gaming.
Outcome: The magistrate orders the destruction of the playing cards and the forfeiture of the cash involved. The individuals are fined as per the penalties outlined in the Act. Non-compliance with this order could lead to further legal action.
Conclusion: This example illustrates the legal consequences of engaging in illegal gaming activities in public places and the authority of the magistrate to destroy or forfeit gaming instruments.
Example 2: Cockfighting Ring Discovered in a Public Area
Introduction: During a routine patrol, police discover a cockfighting ring operating in a public area in Vijayawada. They seize the roosters and the betting money.
Application: According to Section 12 of The Andhra Pradesh Gaming Act, 1974, upon conviction, the magistrate may order the sale of seized animals and the forfeiture of the proceeds along with any money seized. The roosters are considered part of the gaming instruments.
Outcome: The magistrate orders the sale of the roosters, and the proceeds, along with the seized betting money, are forfeited to the state. The organizers face penalties under the Act for conducting illegal gaming activities.
Conclusion: This scenario demonstrates the application of the Act in cases involving animal gaming and the legal process of forfeiting proceeds from such activities.
Example 3: Street Dice Game Leading to Conviction
Introduction: A group of people is found playing a dice game on a busy street in Visakhapatnam. The police confiscate the dice and the money wagered.
Application: Under Section 12 of The Andhra Pradesh Gaming Act, 1974, the magistrate can order the destruction of gaming instruments, such as dice, and the forfeiture of any money involved upon conviction under Section 9.
Outcome: The magistrate orders the destruction of the dice and the forfeiture of the money. The participants are fined and warned against future violations.
Conclusion: This example highlights the swift legal actions taken against street gaming and the consequences of engaging in such activities.
Example 4: Betting on Animal Races in a Public Venue
Introduction: An illegal betting operation on animal races is uncovered in a public venue in Guntur. The authorities seize the betting slips and cash.
Application: As per Section 12 of The Andhra Pradesh Gaming Act, 1974, the magistrate may order the destruction of gaming instruments, such as betting slips, and the forfeiture of the cash upon conviction.
Outcome: The magistrate orders the destruction of the betting slips and the forfeiture of the cash. The organizers are penalized under the Act for illegal gaming activities.
Conclusion: This scenario illustrates the enforcement of the Act in cases of illegal betting on animal races and the legal consequences for those involved.